I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don’t have enough time to notice them: people on bicycles, for instance, or something I’m looking for on a shelf, or vacuum hoses. (“What’s that thing–a snake? No, it’s too big to be in anything but the rain forest. And it’s not moving”). While needing time to process what I’m looking at is more of a problem in real space than when looking at a screen, I’ve found a tool that helps me learn Street Fighter II skills by slowing the game down to something that’s more my speed.
Posts Tagged ‘street fighter’
Learning Street Fighter II, slowly
Posted in disabilities, video games, tagged nonverbal learning disability, street fighter on January 27, 2009| Leave a Comment »
Learning Street Fighter II, slowly
Posted in disabilities, video games, tagged nonverbal learning disability, street fighter on January 27, 2009| Leave a Comment »
I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don’t have enough time to notice them: people on bicycles, for instance, or something I’m looking for on a shelf, or vacuum hoses. (“What’s that thing–a snake? No, it’s too big to be in anything but the rain forest. And it’s not moving”). While needing time to process what I’m looking at is more of a problem in real space than when looking at a screen, I’ve found a tool that helps me learn Street Fighter II skills by slowing the game down to something that’s more my speed.
On sucking at video games
Posted in blogging, video games, tagged criticism, gamecritics, steven totilo, street fighter on January 15, 2009| 1 Comment »
]It’s official: Steven Totilo, high-profile game journalist for MTV, sucks at Street Fighter II: