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Posts Tagged ‘street fighter’

Blanka and Zangrief on a showy, Las Vegas-like stage. Blanka is crouched down, while Zangrief is standing upright.

I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don’t have enough time to notice them: people on bicycles, for instance, or something I’m looking for on a shelf, or vacuum hoses. (“What’s that thing–a snake? No, it’s too big to be in anything but the rain forest. And it’s not moving”). While needing time to process what I’m looking at is more of a problem in real space than when looking at a screen, I’ve found a tool that helps me learn Street Fighter II skills by slowing the game down to something that’s more my speed.

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Blanka and Zangrief on a showy, Las Vegas-like stage. Blanka is crouched down, while Zangrief is standing upright.

I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don’t have enough time to notice them: people on bicycles, for instance, or something I’m looking for on a shelf, or vacuum hoses. (“What’s that thing–a snake? No, it’s too big to be in anything but the rain forest. And it’s not moving”). While needing time to process what I’m looking at is more of a problem in real space than when looking at a screen, I’ve found a tool that helps me learn Street Fighter II skills by slowing the game down to something that’s more my speed.

(more…)

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]It’s official: Steven Totilo, high-profile game journalist for MTV, sucks at Street Fighter II:

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