Archive for the ‘video games’ Category
Trailer dump:Avatar
Posted in disabilities, movies, video games, tagged avatar, james cameron, trailers on August 26, 2009 | 1 Comment »
I am Lord Voldemort
Posted in essays, monsters!, video games, tagged harry potter, nonverbal learning disability on July 15, 2009 | 7 Comments »
“Nearly everybody expected spectacular things from Tom Riddle, prefect, Head Boy, winner of the Award for Special Services to the School. …The next thing the staff knew, Voldemort was working at Borgin and Burkes.” –Harry Potter and the Half-Blood Prince p.430-1
How do you get a job in a store that sells magical artifacts? Ask the [...]
Dokapon Journey preview
Posted in video games, tagged dokapon journey, previews on March 18, 2009 | Leave a Comment »
Developed by Sting Entertainment, Dokapon Journey is a “friendship-destroying RPG” (slash board game) where up to four players can compete to save towns from monsters and to make themselves rich. It can also be played single-player with CPU-controlled opponents, but where’s the fun in that?
Quickie: Study examines benefits of DDR for people with disabilities
Posted in disabilities, video games, tagged dance dance revolution on February 17, 2009 | 1 Comment »
West Virginia was the first school system in the United States to incorporate a video game (Konami’s Dance Dance Revolution) into its physical education curriculum. Now, West Virginia University, ResCare Home Care and the Special Olympics are conducting a study to see if the series has benefits for people with disabilities. According to the very [...]
Game accessibility news for 2/10/09
Posted in disabilities, video games, tagged deafness, hearing impairment on February 10, 2009 | Leave a Comment »
Since this past weekend was my birthday (I got several games, including one I’m ashamed to have taken so long to get to), this week’s post is another trilogy of disability-related gaming news.
Heather Kuzmich, a finalist on cycle nine of America’s Next Top Model who won nine CoverGirl of the Week awards and has a [...]
NEC Foundation gives grant for therapeutic video games
Posted in disabilities, video games, tagged blindness, deafness, hearing impairment, motor impairment, visual impairment on February 3, 2009 | Leave a Comment »
The NEC Foundation of America has awarded a $32,000 grant to the New Jersey Institute of Technology (NJIT) “to support the dissemination and use of therapeutic video games to serve children with severe sensory and motor disabilities,” according to NJIT’s press release.
The website for NJIT’s Rehabilitation Engineering Research Center (RERC) says that:
The video game platform [...]
Man vs. man: Kanji Tatsumi’s sexuality in Persona 4
Posted in essays, video games, tagged homophobia, persona 4 on January 28, 2009 | 1 Comment »
In Sexuality and Homophobia in Persona 4, Samantha Xu examines the relationship between Persona 4’s “rough-and-tumble teen” Kanji Tatsumi and his flamboyant alter-ego:
Kanji is feared by the locals and maintains a confrontational machismo toward the other characters throughout the game. He is a loyal son and employee at his family’s textile shop, and it’s not [...]
Learning Street Fighter II, slowly
Posted in disabilities, video games, tagged nonverbal learning disability, street fighter on January 27, 2009 | Leave a Comment »
I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don’t have enough time to notice them: people on bicycles, for instance, or something I’m looking for on a shelf, or vacuum hoses. (“What’s that thing–a snake? [...]
Digital art about disability
Posted in disabilities, video games, tagged art, bbc ouch, frank letch, matt fraser, phocomelia, simon mckeown, thalidomide, thalidomide!! the musical on January 20, 2009 | 1 Comment »
©Simon McKeown
On January 24, the Wolverhampton Art Gallery will exhibit a “moving digital sculpture” that will examine how disabled people move. The exhibit, created by disabled digital artist Simon McKeown, is called Motion Disabled and uses state-of-the-art digital motion-capture technology to animate five disabled people doing things like walking, using the phone, kickboxing, and [...]
On sucking at video games
Posted in blogging, video games, tagged criticism, gamecritics, steven totilo, street fighter on January 15, 2009 | 1 Comment »
]It’s official: Steven Totilo, high-profile game journalist for MTV, sucks at Street Fighter II: